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Set in the distant future on the planet Philon, players can fly there Gear across beautiful landscapes, chasing down enemies through treacherous canyons and Set in the distant future away from the original home world of Earth, the planet that has been lost to time, the humans of Earth discovered a new region of the Galaxy by travelling through a natural wormhole.
Unsure of where this In Ogame players take on the role of a rising Emperor with full authority on the planet that you control including its resources, military and infrastructure.
New locations Dark Laboratory Available 2 floor of 4 under development. Endless tower Entrance from level through an NPC in a hidden village. Changed locations Harvesting Woods Monsters Salt Mines Monsters PK mode prohibited.
Fairy Forest Monsters Crystal Mountain Gate Monsters Entry to the location for levels only. Events Exam place. Alternative laboratory.
Heart Capture. Monster Invasion. Rainbow Clover. If the player is offline when his ship is attacked, the players ship will automatically defend itself according to the rules the player has defined, or the default rules of engagement.
If the player has Voidspace as an app on his phone, he will receive a notification about activity in-game like attacks and chats.
You can trade more than just raw materials and equipment. Players will be able to sell the rights to buildings and even entire outposts, managed completely by the trade window in-game.
Players will also be able to sell ideas, skills, and even maps. It will even be possible to ferry other players from one place to another.
The game can undergo sweeping changes due to major player actions. There are so many businesses that can be created, so here are some examples to spur your imagination:.
With the exception of real-money transactions, there will be no currency provided in the game world.
Player groups will have to create their own in-game currencies in the same way they invent any other object.
Just like in the real world, the larger player organizations with a stable government and a currency with wide utility and acceptance, will likely also have the strongest currency.
Players will also be able to optionally perform real-money transactions between each other in order to purchase goods or services.
This will open up the possibilities for players to earn money from playing the game. The game will allow players to perform cryptocurrency transactions between each other.
This will allow players to have in-game businesses that actually make them real money. It is important to note a general rule of a Universe Project is that strength comes in numbers.
Technology does play a significant role, but there is no greater power in the universe than when players unite with a single cause.
The same goes for Voidspace in every aspect, including combat. In contrast, traditional MMOs tend to have highly exaggerated levels of defense and offense to the point where new characters are incapable of even touching even moderately high level characters.
There are going to be a large number of weapons, defensive equipment, and even special equipment. Here is a list of some samples:.
Large scale battles will be able to be waged with the help of some in-game mechanics. Groups of players can be given waypoints by their commanding players.
This will allow the commanding players to play the game like a real-time strategy, moving groups of units around the battlefield with relative ease.
Being destroyed during combat is not necessarily the end of the line for you. Players usually will survive the destruction of their vessel, and continue to survive in their space suit.
A player's space suit can be upgraded, but is generally fairly helpless beyond some basic slow movement.
However, while you are awaiting rescue, you could potentially hide within the wreckage of your ship, provided your opponent isn't interested in collecting a little extra metal.
Players in space suits will not show up on radar, and will generally be difficult to spot, and hit. Traditional MMOs tend to have highly exaggerated levels of defense and offense, to the point where new characters are incapable of even touching even moderately high level characters.
As players go about regular activities in the game, their character will come up with an "idea" for a new skill or invention.
This will happen at random along with a number of other influential factors such as:. However for the most part, the best ideas come from more focused research which the character can engage in using a lab or research facility.
Generalized experimentation with materials is the first step, and once the character has a certain level of understanding of various materials, he will start to get ideas for actual working inventions that use those materials.
Once a character has an idea, he can use the lab to try to create a prototype. The prototype stage is the stage in which the character is trying to turn an idea into a reproducible invention or skill.
It may take many tries to get something working, and the difficulty of coming up with a working invention will depend on the following factors:.
Once the character has successfully produced a skill or invention, he will be able to create or perform it at will.
For objects or skills that are executed by the character himself not by some completely automated, mechanical process the result of the skill or invention will vary somewhat, and the character will get better at producing better and more consistent results through practice.
For example, if a character is hacking a certain type of equipment, he will get faster and more accurate, and have fewer failures as he continues to perform that particular skill.
The player can then choose to create another prototype in order to get a better end product, by going through the very same process and hoping for a better result.
For the most part, the resulting attributes of a skill or invention are random, but they will also be influenced by the 4 factors listed previously.
In addition to skills and inventions, characters will be able to research concepts in order to open up to them more skills and inventions to be discovered.
For example, The Void is a place where physics are different from the natural universe. Characters can use a lab in a research facility to concentrate their research on The Void itself in order to unlock certain concepts that allow for inventions that make use the discoveries made.
Voidspace takes place in The Void, which is an area of space the player's character has been unwittingly catapulted into via a network of wormholes that exist in the universe.
Characters cannot escape it and are forced to live among eachother in The Void, fighting for the few available resources that manage to find their way into this desolate place through the wormholes.
The Void is also a place where the very physical nature of the universe is somehow different. The most obvious difference when you enter The Void is the drag your ship experiences as it moves about.
The drag increases as you speed up, thus limiting the maximum speed of your ship. Energy weapons also seem to be impacted by this strange phenomenon as energy dissipates quickly as it travels through space.
Not much is known about The Void, and your character will need to perform research to study it and unlock its secrets. In doing this, you may uncover properties of The Void that you can use to your advantage, allowing for inventions that will aid you in your survival.
Who knows, one day your character may even discover a way to leave. Upon arrival, you will find that The Void is not as empty as it's name suggests.
The wormholes have filled it with asteroids, gases, wreckage from civilizations, and even other players. Search The Void to find the materials you will need for energy and construction of your own ship equipment, buildings, outposts, and ammunition.
There are no NPCs in Voidspace, instead, every man-made structure has to be built by a real player. There are circumstances that could occur to force players to leave an outpost they had constructed and for it to become abandoned permanently.
Certainly, one of the most powerful aspects of the game will be alliances made with other players. There is power in numbers. Even if you don't want to join another group, having a safe place to trade goods can only help.
There are no maps given for the game, instead, players will be forced to create their own map of the area by exploring.
Once an area has been explored, a player can then sell the map to another player, or share it freely. Established civilizations may want to make map sharing as part of their initiation process for new players.
All players enter The Void through a wormhole and in a ship. You will generally start with only the basics although a new character spawning in a random location will generally need to work to survive for the first few minutes of the game.
You will need to establish an oxygen supply, power supply, and generally repair your equipment as the passage through the wormhole will have been a violent one.
Your character is actually a man inside the ship and you can exit your ship and enter another. Players will be able to dock with any space stations or outposts, and if the character has the appropriate permissions, they can take command of the structure's defenses.